Game prop of a medieval wheel.
The low poly model was created in Maya and it has a total of 1,889 vertices. Additional polygons were added to prep the model for sculpting in ZBrush. Using various brushes I have sculpted the details to show the wear and tear of the wheel over the years, resulting in a realistic high poly model.
Substance Painter was used to bake the mesh maps and to paint the wood and metal materials and to add details such as rust and dirt.
The final renders have been created in Marmoset Toolbag 3.