Kaiju - Unity Game Environment

Aerial view of the map.

Aerial view of the map.

Police rushing to the scene!

Police rushing to the scene!

Residents are fleeing the town in cars or by buses provided by local authorities.

Residents are fleeing the town in cars or by buses provided by local authorities.

Dangerous encounter!

Dangerous encounter!

Fragmentation example.

Fragmentation example.

Night-time level.

Night-time level.

Raw preview over some of the buildings and objects found in the game.

Raw preview over some of the buildings and objects found in the game.

The Kaiju game is a result of a group project that I have been a part of during my 2nd year of university.

Kaiju is a stylized multiplayer PC game created in Unity. Four players fight each other with their favourite kaiju character and collect points from successful attacks done to the opponents, but also from destroying as many buildings. The player with most points wins the game!

The playable area is fully destructible, where some of the buildings have two or three levels of destruction, depending on their height.
For this project I was responsible of creating the full environment - this includes the 3d models, textures, destruction effects/animations and the small assets scattered across the map. I have used 3ds Max for modeling, UVs and scene composition, and the Fracture Voronoi script for object fragmenting.

Full credit to my teammates for the kaiju characters.