This is a collection of some game assets and trim sheets I have created for my Victorian interior environment.
All props have been modeled in 3ds Max and later I have used ZBrush to sculpt the ornate pieces and to enhance details on the sofa, chair and stool. Additionally, I have used Marvelous Designer to create realistic cloth, drapery, pillows and carpets.
Once I had the low-poly models optimized for the game engine I decided to bake the high-poly maps inside Marmoset Toolbag as it provided better results over some assets. Finally, I have worked inside Substance Designer to create custom materials and Substance Painter to paint believable textures.
Below, you will find images rendered inside Marmoset Toolbag along with a 3D viewer for some assets where you can see a breakdown of the maps and object details.